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 A desire to push the envelope of visual and interaction fidelity within your explorable worlds, which can afford players new stories and experiences they could never have in the real world, with believable characters that are as real to them as any created in another medium, is a driving force in pushing this still-young medium forward .

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The ultimate goal is immersion—where players forget they are in front of a screen (or wearing a virtual/augmented-reality headset),escaping their own physical limitations and instead being transported into our virtual world, assuming their character’s identity such that it is “they themselves” (and no longer their avatar) who are in the game .

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