This question kept haunting me, my friends, colleagues, and peers for a while. Eventually, I reached the conclusion that, like in many of our favorite stories, there is not one single definition of what we call a “hero” for this book. Heroes rise from the needs and challenges of their environment. They do not always know from the very beginning the whole set of obstacles they will encounter, and they also do not know they are the ones who will bring balance to the universe! In this sense, I cannot give a definition of the educational game designer. But I can say that educational game designers share some of the following characteristics, challenges, and difficulties:
Games and Video Games Before discussing game design, we have to establish what games are and how they work. You might think that everybody knows what a game is, but there are so many kinds of games in the world that it’s best not to make assumptions based on personal experience alone. We’ll start by identifying the essential elements that a game must have, and then define what a game is based on those elements. Then we’ll go on to discuss what computers bring to gaming and how video games are different from conventional games. Finally, we’ll look at the specific ways in which video games entertain people and note some other enjoyable features of video games that you must learn how to design What Is a Game? Work consists of whatever a body is obliged to do, and . . . Play consists of whatever a body is not obliged to do. —MARK TWAIN, THE ADVENTURES OF TOM SAWYER Games arise from the human desire for play and from our capacity to pretend. Play is a wide category of nonessential, and ...
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